Fable 2
Now, be aware, because there are going to be spoilers here, and a fair few at that, so if you don’t want to know anything about the game, I suggest you stop reading now, and come back another day. And just incase.
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Right, lets get started.
So yes, I finally gave into the Fable 2 hype machine and bought it on Friday, and I don’t regret it one bit. I love this game, one of my favourites so far this year. It’s so simple, yet so brilliant. There are some bit’s i’m not a huge fan of, but they’ll come later.
The story starts with you as a small child walking around a town, needing to complete a few errands to continue. The errands give you enough money to be able to buy a small music box, which you are told will be able to get you into the castle. When you wind the music box up however, not all goes to plan. The music box vanishes, but somehow, you are transported to the castle anyway. Here you meet up with Lucien, who is the ruler of the castle. Unknown to you, he already knows who you are, and asks you and your sibling to step on a plate in the room. He then tells you that your sibling is worthless to him, and he shoots and kills them. He then moves onto you, telling you that somehow, you are one of the fabled heros, and after briefly talking to you, shoots you aswell, making you fall out the very high window.
You are found by a mysterious woman, who leads you to a gypsy camp for them to take care of you. Several years pass, and you resume playing as a much older character. The premise from here is that you must locate the three other heroes to help you take out Lucien and avenge the death of you sibling. As grand as this all sounds, the story of the game lasts about 6-7 hours without including sidequests. The ending of the story is very abrubt as well, after you have the third hero, there is very little time between starting and ending the final quest, which ultimatley ends with a single gunshot. While simple and effective on a plot basis, I feel it could have had more to it.
Once you have killed the villain, you are given three choices at the end, each responding to a fate card, Sacrifice, Love, and Wealth. You may choose only one, either saving everyone who died in the contruction of the ultimate spire, where the final confruntation took part, saving your loved ones, including you sibling and dog, or money, leaving all who have died where they are.
When the story has ended, you are free to roam around Albion, finishing off whatever side quests you still have left, and achievements as well. You will still be attacked constantly wherever you go, but it’s easier know without having to worry about quests. This does lead me to another point, which i’m unsure of. Death, you can’t actually die, you just get knocked out and lose exp. The good side of this is that you don’t keep having to re-do ares due to being killed, and your not constantly healing. However, it means there’s no tactic in battle, and you can just go hell for leather the whole time with no repurcussuions.
A final nigling point is that when one of your friends is nearby, they appear as a little green blob. While this is good to see where they are, when you are doing mini games and there’s a little blob in your way, it gets a bit distracting.
But you know what, the bad points don’t spoil this game for me one bit, I loved every second of it, and would happily have my mind erased so I could play it all over again.
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Right, that’s the spoilers over, and as there’s nothing more to say except a quick summary;
Good game, buy it, thank me later.


The ‘friend orb’ system can actually be expanded to show ‘Everybody’, which gets pretty busy in Bowerstone. Plus, you can hear anybody within range who happens to be talking on their headest. Kind of like a town in an MMO.
Which I now hate, because it made me want to play an MMO again!